Tutorial?

&ref(): File not found: "japanese.png" at page "World file configuration";

Template

The following parameters can be set in the world file. (※ v2.2.0 or later)

Entity attribute

AttributeTypeInitial valueDescription
namestring-Please pay attention for duplicate name
xdouble0.0Initial position x
ydouble0.0Initial positiony
zdouble0.0Initial positionz
qwdouble1.0Initial rotation (quaternion)qw
qxdouble0.0Initial rotation (quaternion)qx
qydouble0.0Initial rotation (quaternion)qy
qzdouble0.0Initial rotation (quaternion)qz
scalexdouble1.0Scale for x axis for the object
scaleydouble1.0Scale for y axis for the object
scalezdouble1.0Scale for z axis for the object
massdouble1.0Mass (kg)
dynamicsbooltruePhysics flag
collisionboolfalseCollision detection flag
graspablebooltruegrasp ability flag
graspRadiusdouble40.0Radius for grasp ability
languagestring-Controller programming language (only C++ is supported)
implementationstringController file specification

Camera parameters

ParameterTypeInitial valueDescription
idint-ID number
linkstring-Link name
fovdouble45y-direction Viewing Angle (degree)
aspectRatiodouble1.5Aspect ratio (width / height)
directiondouble*3"0.0 0.0 1.0"Camera's direction vector
quaterniondouble*4"1.0 0.0 0.0 0.0"Rotation of the camera

World parameters

ParameterTypeInitial valueDescription
erpdouble0.5If the value is 0, the error increases. If 1, the error decreases.
cfmdouble1e-8This is the parameter to decide the soft of the ground and the joints. The maximum value is 1.0
autostepbooltrueIf the automatic step mode is true, the time division is the step-size, the simulation time is automatically adjusted to the real world time. If it is false, you should adjust the time by using wordStep or wordQuickStep in the agent's controller.
quickstepboolfalsequick step モードでSIGVerse時間を進める。高速だが物理演算シミュレーションの精度が悪い autostep=trueのときのみ有効
stepsizedouble0.01Step width (sec).It works only when autostep=true

Collision parameters

Parameter nameTypeDefault valueDescription
mudouble0.9摩擦係数 0~無限の値をとり0の場合摩擦がない
mu2double0.02Friction coefficient, it's perpendicular to the direction on which the force is applied
slip1double0.01摩擦方向1における force-dependent-slip係数
slip2double0.01摩擦方向2における force-dependent-slip係数
soft_erpdouble0.8接触法線方向の柔らかさ
soft_cfmdouble0.0001接触法線方向の柔らかさ
bouncedouble0.3Coefficient of restitution (0~1)
bounce_veldouble5.0The minimum velocity required to bounce(cm / s)

※Note) These collision's parameters are applied to all objects collision.


Front page   New List of pages Search Recent changes   Help   RSS of recent changes