[[Tutorial]]

#contents

* Control of an agent by Kinect [#s03fafab]

※This tutorial is valid for SIGVerse 2.2.0 or later.
※This tutorial requires Windows 8.1 and Kinect for Windows SDK 2.0. 

This tutorial introduces a method to control a human avatar using KinectV2 sensor

** Kinect for Windows SDK 2.0 [#qd9610ff]

-[[You can download SDK from here>http://www.microsoft.com/en-us/download/details.aspx?id=44561]]

** Set up at client side on Windows 8.1 [#hc45c4cb]

A plug-in module for the SIGViewer receives motion data from Kinect, calculates Quaternion of each joint, and send the data to avatar controller on the server.

*** Building the KinectV2 SIGService from source [#nefbf579]

Connect your Kinect to the client PC.


** Set up at server side [#vbb0fd2f]

A controller receives joint angle data; controls the avatar's joints.

*** Controller [#vc7899c9]

Create a controller file kinectController.cpp as follows:

#gist(raghavendrajain/bbe0100ecaa008a3951b)

This controller receives messages from Kinect; rotates each joint of an avatar.

Compile with the following command.

 $ ./sigmake.sh kinectController.cpp

*** World file [#kcdef075]

Create world file kinectWorld.xml as follows:

#gist(raghavendrajain/b5fb732e835db76eabcc)

Just an avator will be appeared in this world. This sample controls only one human avatar by the Kinect.

** Execution [#s58961b9]

*** SIGVerse server [#fe0a59dc]

Start the SIGVerse server
 $ sigserver.sh -w ./kinectWorld.xml

Next, run the SIGViewer and connect to the sigserver. You can see an avatar is standing.

*** Registration of user interface plug-in [#i3bdc209]

Click the [Service]-->[Add] menu on the top-left of the SIGViewer window bar.

#ref(SIGNi_1.PNG)

You then can see the following window.
Click the Add button to registrate SIGNiUserTracker.sig

#ref(./SIGNi_2.PNG,80%)

After the registration of SIGNiUserTracker.sig to the Service list, click the OK button to close the window.

Next, click the [Service]-->[Start] menu; then select the SIGNiUserTracker.sig.

If the Kinect's depth map window is appeared and you see the following message on the server, it means the application is successfully started.
 [SYS]  Service: "SIGKINECT" is available

Click the "START" button to start the simulation.

You can control the human avatar with the Kinect.

#ref(./SIGNi_3.PNG,40%)

** Compilation of source code of user interface plug-in [#n9886846]

In this tutorial Visual C++ 2008 is used to compile the user interface plug-in.

*** Download of the source code of user interface plug-in [#g1622ce0]

Please download the source code from [[KINECT Service]]
//#ref(SIGNiUserTracker_1-0-0.zip)

Move the SIGNiUserTracker folder, which is contained in the ZIP file, to a folder which has sample codes of OpenNI.


C:\Program Files (x86)\OpenNI\Samples

*** Compile [#od39f64a]
Next, double-click the solution file in the SIGNiUserTracker folder with administrative right.

※You have to install boost library in the case of the version number is 1.0.0.

//VC++が起動したらソリューションエクスプローラの中のソリューション名を右クリックしてビルドを選択します。ビルドが成功すると以下に実行ファイルSIGNiUserTracker.exeが作成されます。
Right-click the solution name in the solution explorer of VC++ to build the source code. If the build succeeds, SIGNiUserTracker.exe will be created at 
C:\Program Files (x86)\OpenNI\Samples\Bin\Release

You can registrate the plug-in module to SIGViewer after changing the suffix from .exe to .sig.

#highlight(end)

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