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In this simulation dynamics is added to a virtual object which causes it to fall down due to gravity . The virtual object used here is the model of penguin.
Here we represent the structure of the directories of the SIGVerse package that is installed on your system .
sigverse-<version>
| |---bin |---include | +----sigverse +---shared +----sigverse +----data | |----xml | +----shape |----etc |----jar +----samples
The above directories have important files as core system. Please do not edit the files on the above tree structure.
First step is to create a directory that will be your working space.
A workspace directory will be created by the following command named sigcreate.sh
$ cd ~/ $ sigcreate.sh MyWorld
Makefile, controller sample file, world file and so on will be created in this working directory.
A controller is one of the main programs which should be written by SIGVerse users. This controller determines the behavior of agents, robots and objects in the virtual world. These 'objects' are called as entities in the SIGVerse.
Let's see the controller sample.
$ cd MyWorld $ emacs ControllerSample.cpp
ControllerSample.cpp
The agent controller creates a class named "MyController" by inheriting Controller class. In this case, onAction function is called every 1.0 seconds, which is specified as the return value of the onAction. But, as you can see, this controller does nothing.
A shell script for the compilation has been automatically prepared in your working space. You can compile the controller by
$ ./sigmake.sh ControllerSample.cpp
If the compilation succeeded, you can see ControllerSample.so.
World file describes the configuration of the virtual world. In the SIGVerse system, world file is described in XML format. The following world file is already prepared in your working space.
$ emacs WorldSample.xml
WorldSample.xml
(The actual world file doesn't have the above comments.)
The world file reads thefile seToy_D.xml as an agent. Shape files of various agents and entities (x3d, wrl files) are placed in sigverse-<version>/share/sigverse/data/shapes. The xml file is prepared to use the shapes. We specify the programming language of the agent controller and attached it to the agent in world file. The flag to simulate "dynamics" was set to "true" .
Specifying the controller and its location within workspace directory
Since your workspace directory is "MyWorld", the relative path of the controller (such as ./ControlerSample.so) could be use. You may need to write the full path depending on the relation between the world file and controller file.
The script sigserver.sh is used to run the simulation and it placed in sigverse-<version>/bin directory. But you can run the simulation from anywhere because the PATH for the simulation is already set. Type the following command in your working directory.
$ sigserver.sh -w ./WorldSample.xml : : [SYS] waiting for connection... [SYS] Controller attached to "Toy_D" [SYS] 127.0.0.1 connected [SYS] Toy_D : dataport [SYS] 127.0.0.1 connected
Please specify a world file with -w option. If you don't use the -w option, MyWorld.xml will be used as default world file.
Since the agent controller is specified in the xml file you just created, the agent "Toy_D" starts automatically with attached controller.
Start the SIGViewer and enter the host name and port number to connect to the SIGServer . Please use the button "Connect to SIGServer" by single click.
World position for the agent Toy_D is described in the file as (0.0, 18.0, 5.0) . You can verify it . The height is in they direction in SIGVerse.
Start the simulation by using the framework of SIM_CTRL_CMD and the menu option START and press the button "Send"
The simulation starts, you can confirm that the agent (toy_D) falls to the ground and bounces.
We make some changes in the agent controller ControllerSample.cpp so that agent can move upon application of force.
$ cd ~/MyWorld $ emacs ControllerSample.cpp
Add the following code in agent controller.
ControllerSample.cpp
↓
$ ./sigmake.sh ControllerSample.cpp $ sigserver.sh -w ./WorldSample.xml
If you check SIGViewer, you can see agent moving in the z-direction where force is applied to the agent once every five seconds .
It would be a fun exercise to use other functions such as setLinearVelocity, setTorque, and so on.
We have several visual forms representing shapes of objects like sphere ,cube , cylinder etc . But the shape of the objects for the application of physics is approximated by shape of cylinder. The default is roughly the same shape and appearance, but the size is set, and you can fix them in the configuration file.
First, copy the original object shape file to your working directory.
$ cp ~/sigverse-<version>/share/sigverse/data/xml/seToy_D.xml .
Then, edit the configuration file of the object to observe the change.
$ emacs seToy_D.xml
in seToy_D.xml
<body filename="dummy-body.xml"/>
please add under the following keywords
setting the sphere shape below
Radius of the bottom is 3 and height of the cylinder is 10.
When you run the agent controllers ( first that makes agent fall and the second that applies force on agent to move ) , please please try to see the difference in behaviors .
The units in SIGVerse: angle (in radians . For all the quantities used in this tutorial world standard international (SI) system of units used.
Amount | Name | Sign |
Length | centimeter | cm |
Weight | kilogram | kg |
Time | seconds | s |
Angle | radians | rad |
Velocity | centimeters per second | cm/s |
Acceleration | centimeters per second per second | cm/s^2 |
Force | kilogram centimeters per second per second | kg cm/s^2 |
Torque | kilogram centimeters square per second per second | kg cm^2/s^2 |
Up:Tutorial? Next:Humanoid agent operations